Three difficulty tracks
Easy, Medium, and Hard each carry progressive levels that grow or densify as you win, so the challenge keeps pace with your skill instead of resetting to the same board.
MinePocket is a clean, native Minesweeper game designed for quick, focused play — the puzzle you already know, with adaptive boards, a safe first move, and zero ads, zero accounts, zero tracking.
Easy, Medium, and Hard each carry progressive levels that grow or densify as you win, so the challenge keeps pace with your skill instead of resetting to the same board.
Tap to reveal and hold to flag with responsive touch controls and haptic feedback for key gameplay moments. Boards adapt to the screen, and the first move is always safe.
Save a game mid-board and pick up exactly where you left off, and track your best times separately for each difficulty.
Nothing sits between you and the board — no ad breaks, no sign-in, no analytics. Just the classic puzzle, designed for focused play.
Full VoiceOver and Dynamic Type accessibility, with Reduce Motion support, so the puzzle stays playable however you use your device.
Built with SwiftUI and designed to feel native, working beautifully on iPhone and iPad.
MinePocket is a pre-release iOS project. Its App Store record exists but is not yet public, so the game cannot be downloaded today, and this page intentionally shows no App Store badge, offer, or price. A final pricing model has not been announced; what is settled is the commitment in the App Store copy to zero ads, zero accounts, and zero tracking.
Maker note
Most mobile remakes of classic puzzles bury the game under ad breaks and prompts. Minesweeper does not need any of that — it needs responsive controls, boards that fit the screen, and difficulty that grows as you win. MinePocket is my attempt to build the classic with SwiftUI so it feels at home on iOS, and to deliberately leave everything else out.
Daniel · solo developer behind Crafter AppsMinePocket is a clean, native Minesweeper game for quick, focused play: three difficulty tracks with progressive levels, tap-to-reveal and hold-to-flag controls, saved games, and best times — with no ads, no accounts, and no tracking.
MinePocket is an iOS project built with SwiftUI and designed to feel at home on the platform, working on both iPhone and iPad.
A final pricing model has not been announced yet. What the App Store copy commits to either way is zero ads, zero accounts, and zero tracking, and this page will not show an offer or price until the game is actually available.
There is no account and no tracking. Saved games and best times are kept by the app itself rather than in any cloud profile, and no ad or analytics SDK watches how you play.
When it meets the studio bar. There is no promised date, and this page deliberately carries no App Store badge or countdown; the support and policy routes stay current while development continues.