Exactly ten questions
Every level is a compact 10-question session with one correct answer, plausible distractors, and readable answer layouts.
Practice addition, subtraction, multiplication, division, multiples, and number comparisons in short timed levels with no ads or social pressure.
On the App Store since August 2025
Every level is a compact 10-question session with one correct answer, plausible distractors, and readable answer layouts.
Move from core operations into multiples, how-many-multiples, highest-or-lowest prompts, and denser value-grid challenges.
A short countdown starts each level, and the date-based timer pauses and resumes with the app instead of stealing time in the background.
Levels 1–15 introduce operations, layouts, question types, harder numbers, and tighter timers in a deliberate progression.
Generated levels continue the journey with repeatable rules, a maximum 3×3 answer grid, and protected minimum question times.
Progress, sessions, question attempts, level summaries, and question-type stats are stored locally with SwiftData—not on a leaderboard.
A wrong-answer retry uses one life, and one regenerates each hour up to six. Completed levels always remain replayable, even at zero lives.
One family-shareable purchase unlocks unlimited retry lives and real advanced stats. There are no subscriptions or consumable life packs.
Core gameplay and stats stay on the iPhone with no ads, analytics SDKs, tracking, cloud sync, accounts, social graph, or leaderboards.
Maker note
Mental arithmetic benefits from repetition, but pressure should remain understandable. MathCraft uses exactly ten questions, protects minimum answer time, pauses its date-based timer with the app, and keeps completed levels replayable even when retry lives are empty. The challenge can rise without turning mistakes into a consumable purchase funnel or a public performance score.
Daniel · solo developer behind Crafter AppsEvery level contains exactly ten questions. Timers and answer layouts change with the authored or deterministic difficulty rules.
Deterministic generated levels continue with repeatable rules, protected minimum question times, and answer grids no larger than 3×3.
No. A wrong-answer retry uses one of six regenerating free lives, but completed levels remain replayable even at zero lives.
One family-shareable purchase unlocks unlimited retry lives and the verified advanced statistics. There are no subscriptions or consumable life packs.
Level progress, attempts, summaries, and question-type statistics stay locally on the iPhone. There is no account, leaderboard, social graph, analytics SDK, or cloud-sync service.
More calm play